Client Server

So Icarus Galaxy made its first connection to the server app yesterday, this means multiplayer will be the main feature that I'll be working on for a while as I have no idea what to do, I guess I'll have some sort of client side guess work going on but that just help prevent noticeable lag. Currently the game and server can communicate basic information through a UDP connection, I chose UDP because it should be a faster system to use as I don't need TCP because it won't matter if a packet is lost.


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Tags: Icarus Galaxy,Server

Luke Alderton

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