Client Server

So Icarus Galaxy made its first connection to the server app yesterday, this means multiplayer will be the main feature that I'll be working on for a while as I have no idea what to do, I guess I'll have some sort of client side guess work going on but that just help prevent noticeable lag. Currently the game and server can communicate basic information through a UDP connection, I chose UDP because it should be a faster system to use as I don't need TCP because it won't matter if a packet is lost.


Published at

Tags: Icarus Galaxy,Server

Luke Alderton

Comments

Post a comment
Sit tight...
We're adding your comment.
Thank you.
Your comment has been added.
There's been a problem.
Please try again later.
Share with
Tags
Latest Comments
By Luke Alderton on Replacing the Xamarin Header/Navigation bar with a custom view/template
17 Jan 2018, 15:30 PM
By Luke Alderton on My experience at Umbraco UK Festival 2017
17 Jan 2018, 14:51 PM
By Victor La Fortuna on Solved: 'Debug/ibTool/LaunchScreen.storyboardc/Info.plist does not exist' Xamarin
10 Jan 2018, 14:32 PM
By Jose Luis on Replacing the Xamarin Header/Navigation bar with a custom view/template
7 Jan 2018, 11:06 AM
By Chris Howarth on My experience at Umbraco UK Festival 2017
28 Dec 2017, 10:32 AM
By Luke Alderton on Xamarin forms - Stop/Cancel back button event
20 Dec 2017, 05:49 AM
By Antony on Xamarin forms - Stop/Cancel back button event
18 Dec 2017, 11:19 AM
By dipbleds on Raspberry Pi - Bluetooth using Bluecove on Raspbian
12 Dec 2017, 21:29 PM
Categories
App Development
Event
Game Development
Mapping
Modelling
Programming
Review
Robotics
Tutorial
Web Development