Recoding

So I'm completely re-coding Icarus One and so far it's going well, it currently runs just shy of 4000 fps on my pc! The new way I've coded it will give me some practice for when I move onto 3D games as it uses all the same packages etc. I'm not sure about the GUI, I might need to redesign it to look a little better but other than that, I think the game is almost ready to have an actual menu system put in rather than that test one I've been using! Another addition to the game is the ability to create your own levels, it now uses a 2D tile map editor to create the maps and then the game will load those maps and you can choose from them, I've had loads of fun making maps so far haha. Wish me luck!


Published at

Tags: Icarus Galaxy

Luke Alderton

Comments

Post a comment
Sit tight...
We're adding your comment.
Thank you.
Your comment has been added.
There's been a problem.
Please try again later.
Share with
Tags
Latest Comments
By Alexander Gontar on Xamarin Forms - Working with threads
13 Mar 2020, 07:10 AM
By Arthur Richardson on Disabling XAML Hot Reload
12 Mar 2020, 17:52 PM
By George on Xamarin Forms - Working with threads
10 Mar 2020, 05:04 AM
By Darío on Xamarin forms - Stop/Cancel back button event
1 Mar 2020, 03:00 AM
By Benjamin Roberts on Simple fix for 'Cannot bind source type Umbraco.Web.Models.RenderModel to model type xx'
17 Feb 2020, 19:45 PM
By Chris Boot on Xamarin Forms multiple instances of same app open
26 Jan 2020, 17:10 PM
By Hannah on Xamarin forms - Stop/Cancel back button event
14 Jan 2020, 02:28 AM
By SK on Xamarin forms - Stop/Cancel back button event
14 Dec 2019, 02:06 AM
Categories
App Development
Event
Game Development
Mapping
Modelling
Programming
Review
Robotics
Tutorial
Web Development