Icarus Galaxy Multiplayer

Multi player now works correctly on Icarus galaxy, I've got all player translations and locations happening at the same time and in the same place on every machine, I've tried it via and via, the server accepts connections from both! The game also remembers your last connected server address so you can quick connect next time you launch the game!

My next milestone is to test the game over the internet and see how it handles, I'll then work on using delta in the server as it's not calculating correctly so I just used a fixed value for now. I'll put a video up soon on Youtube of the multi player game play! In other news, I've added an administrator input system to the server so administrators can manage the server without joining the game!

The current commands available for use in the server are: kick [player name] [reason], this will kick the player from the server for the specified reason. stop, this will stop the server from running and close it down. stats, this will display the server name, address and the currectly connected players.

Published at

Tags: Icarus Galaxy

Luke Alderton


Share with
Latest Comments
By Mark Gentry on Windows Server 2019 - Change product key does nothing
20 Aug 2021, 03:30 AM
By Cathy on In-Place Upgrade for a Windows Server domain controller
31 Jul 2021, 18:28 PM
By Mr. Greymatter on Raspberry Pi - Running Java app on Raspbian
16 Feb 2021, 07:35 AM
By Mikko Seittenranta on Xamarin Forms multiple instances of same app open
16 Feb 2021, 04:34 AM
By Andrew on Auto/Custom height on Xamarin Forms WebView for Android and iOS
22 Jan 2021, 22:15 PM
By Nick on Raspberry Pi - Running Java app on Raspbian
14 Oct 2020, 19:37 PM
By Ivan on Fixed: Value cannot be null Parameter Name: source
15 Sep 2020, 19:47 PM
By Anand on Raspberry Pi - Bluetooth using Bluecove on Raspbian
7 Sep 2020, 16:53 PM
App Development
Game Development
Web Development