On the weekend I bought a new Sony Xperia U and to be honest I'm pretty impressed, its a nice little phone and well worth the money. I previously owned a Sony Ericsson Xperia X10 and it too was a nice... - read more.
4 Oct 2012
Check out the new particle system video of Icarus Galaxy I've created just to show you people what it looks like:
In other news... The campaign is coming along very nicely! - read more.
29 Sep 2012
FHMappers domain finaly expired and I have no intention of renuing it because FHMappers is a purposly dead group.
After so many years making maps and playing games with you mapping guys, it's sad to s... - read more.
26 Sep 2012
The shop in Icarus Galaxy is now in a working state and players are able to purchase products from there using credits that they have earnt from fighting the enemy!
Ive chosen to use an XML based stor... - read more.
20 Sep 2012
So after a while of dealing with the website database, I've finaly decided to go back to MySQL after a horrifying time with MSSQL, it's so slow and clunky, besides, MySQL seams a lot faster.
FYI: conv... - read more.
20 Sep 2012
After many hours creating the game engine and menu system, I think I'm finally ready to start work on the campaign!
I've finished the shop, particle system and gui which were my last things to do in t... - read more.
7 Sep 2012
Working on maps in Icarus Galaxy so people can code their own, using XML to add props etc to the level then a tiled map file so people can create maps with custom textures etc. Today was the first suc... - read more.
31 Jul 2012
So I've managed to create some scrolling panels in Icarus Galaxy , the currently available gui packages are poor in terms of the ammount of other packages etc needed, they also require a lot of code c... - read more.
27 Jul 2012
So I finally made the space station for Icarus galaxy , take a look!
- read more.
21 Jul 2012
So these past few days I've been focusing on adding a credits system to Icarus Galaxy, it's a lot more work than it seems! I've added a basic credit system and made bots leave 'bits' behind after they... - read more.
16 Jul 2012